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- Slack (worth $27.7B) started out as a FAILED game called Glitch🤯
Slack (worth $27.7B) started out as a FAILED game called Glitch🤯
This is a guest post by Jeremy Tan who is Co-founder and Partner at Tin Man Capital, which targets B2B companies at pre-A or Series A stage. Previously Jeremy spent time as Head of M&A at Puma Energy for Asia & Middle East and was a VP at Morgan Stanley.
In 2009, Butterfield & team created a game that..didn't go anywhere,
They trashed the entire game and kept one function.
Today, they’re one of the most popular tools for businesses of all sizes.
Here are top 6 lessons to take away from their story.
✳️1/Innovation happens sometimes unexpectedly
Email is crowded and opaque, 'Chat’ at work made conversations more fluid. Slack’s founders saw that and applied it.
A seemingly unrelated tool, that offered much more value when applied to the right situation.
✳️2/Customer interactions are an opportunity to market
Slack didn't hire a CMO till almost a year after its launch.
They treated customer interactions as marketing opportunities.
Twitter - Direct, mass feedback from customers (these eventually manifested positive word-of-mouth )
Email - Quick response to requests and fixes.
Only after they were sure that they had P/M fit, they went knee-deep into the trenches to promote their product.
✳️3/Adapt to evolving trends and environments
Slack made the best out of the pandemic.
They saw 43% boost in revenue ($902M) and $292M in profits.
Slack made feature updates to make remote working seamless.
Don’t sleep on trends relevant to you, act fast and adapt.
✳️4/ Be guided by a ‘magic number’
The number was 2,000. 2,000 messages was the tipping point in which they knew that a customer ‘really used’ Slack.
Thereafter, those customers tend to be sticky and continue to be customers. - Plenty of their marketing and product efforts that followed were focused on getting customers past the 2,000 line.
✳️5/ Build a product that makes people want to stay
Slack found its unique niche in work collaboration and became an everyday necessity for work. They stuck to their preview release for more than six months (a century in Startupland)
The feedback they got helped them build a remarkable product that simply worked so well for users.
✳️6/ Employ a Beachhead strategy vs going head-on
Instead of immediately trying to capture whole enterprises as clients, Slack went after teams.
This meant less draggy committee-style purchase decisions and faster uptake of the product.
As they improved it over time, other teams within organisations in sales, and software development started to use them too.
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Tons of smart moves they’ve made that we can all learn from.
What would you add?
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